Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Blending Fiction and Nonfiction to Improve Comprehension and Writing Skills

Sunday, December 12, 2010

This lesson plan (from the ReadWriteThink website) uses a text set that pairs fiction and nonfiction texts covering a similar topic. The combination leads to increased interest and understanding because the student is able to find some familiarity with the format of fiction, and but also explore more detail with the nonfiction texts. The lesson also provides a look at using a stapleless book, a comic creator, and a letter generator, all of which are interactive computer tools that increase students interest level by adding a technology component.

To try the technology components with a different lesson, I’ve linked them below:
Stapleless Books (link)– this tool provides an opportunity for students to select a format for each page of the book, type in the text they want to include, and print the final copy. Pictures can be added by drawing after they are printed. There are even directions to show how to fold and cut the paper after it is printed to create the final book.
Comic Creator (link): This tool allows students to create 1, 2, 3, or 6 paneled comic strips. The characters, settings, and props that are available to add are limited, but this could still be a fun tool to try.
Letter Generator (link): This tool may be my personal favorite. It starts with a personalized letter to the student explaining reasons that you might want to write a letter and introducing how the tool will work. There is also an audio button available if the students need the letter read to them. The tool then highlights the parts of a letter and the purpose of each before advancing to the next screen where students have to pick either a friendly letter or business letter format. As students move through the tool, very specific directions lead them through the steps of setting up the letter while highlighting that part in a drawing of the letter at the side. After the entire letter has been written, the student can choose a border decoration (or none) to be added, preview the letter, and then print it. An option to print envelope instructions is also available. This tool could have MANY practical uses within the classroom!

Comics in the Classroom

Saturday, December 11, 2010



This site suggests using comics in the classroom for a variety of purposes. A great graphic (on slide 4) shows that comics can be used to develop several literacy skills including: character development, problem solving, organization, creativity, storytelling, setting, sequencing, decision making, and creativity. If the comic building is done with one of the many online programs or websites available, computer skills are also being developed. After this graphic, links to several comic creators are provided before the best part of the presentation: “21 Ways to Use Comics in the Classroom.”
Several of these suggestions sound like things that kids would love to do. A few of my favorites include:
#1. Instruction Manual: the kids could create their own instruction manuals (which is nonfiction writing with a focus on sequencing!) or the teacher could use the comic as an instruction manual for the student’s task.
#3. Research Assignment: This could definitely tie into nonfiction with both reading and writing. If students need to do research (nonfiction reading) to create a comic, the end product may be worth the less exciting task at hand. (Note: this is not to say that reading nonfiction is not exciting, but many students think that it is, so this could help!)
#5. Convert a Story: There is a large movement in the world of graphic novels right now, and this could be a great opportunity to help students make the connection between novels and comics.
#6. Write a Story: Whether used as the final product or in the planning stages, using comics to write a story could be a fun option for more creative students. It would also be an opportunity to talk about ways that the image can actually tell more of a story than the words.
#14. Using Terminology: The slide show suggests providing students with five words that have to be used in their comics as a way to encourage the students to understand new terminology.
 
◄Design by Pocket